KingSlayer is a mobile MMORPG based on ETH blockchain. Mining inside the game, consisting of battles based on smart contracts together with well-thought plot will attract hundreds millions of users!
Why King Slayer will become popular
Market
Growing revenues of the gaming industry:
By 2020, the game industry market will grow to $128.5 billion
Fast-growing mobile games market
Revenues in 2017 - $46.1 billion, or 42% of the entire gaming market. At the same time, 54% of the population do not have smartphones
Cryptocurrency popularity
The total number of issued cryptocurrencies: 2,170 . The total market capitalization is $215 billion.
Blockchain
Blockchain-economy embedded in gaming processes
Mining directly in the game. PvP battles based on smart contracts. Decentralized exchange of game items.
Security
It’s impossible forge or replace the information fixed in the blockchain. Therefore, nobody can cheat in the game
Trading
Earn KGS in the game, that can be directly transferred to the exchange and can be sold for Bitcoin or Ethereum
Gaming
120-story storyline
The most well-thought mobile world of fantasy ever created
It took us 3 years to create a game
We thought through all the game processes so that we were interested ourselves in playing it
And this is only the start
The next stage in the development of Virtual Game Coin will be the creation of the Virtual Game Platform for the implementation of the blockchain-economy in other virtual games
Team
WANG LEI My position does not need additional presentation, but still. I am the CEO of our project. I am focused on a lot of tasks, starting from internal processes - planning, managing business processes, setting goals - and controlling and forecasting the final result. Working with KingSlayer is a constant balancing on the brink of users' needs and technical capabilities of block-technologies. My task is for KingSlayer to have a strong and efficient token economy. Thanks to reasonable planning, clear goals, point marketing and step-by-step solution of tasks. They say that I am a recognized expert in branding in China. I do not argue, therefore, having got acquainted with the project, I saw a huge potential. Under my strict guidance, our crypto-currency project will become the leader of the game industry in China and throughout Southeast Asia, and our Chief Operating Officer, Li Baoqing, will help me in this. |
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LI BAOQING Hi, I'm the chief operating officer of the project, and I'm pleased to hear the praise from Wang Lei's mouth. My daily tasks are no less interesting and important. I successfully solve administrative issues, I follow that all everyday business processes are resolved on time. In my work, I'm helped by a good knowledge of the market of innovations and block-technologies, as well as a decent amount of gaming experience. I speak Chinese and English. I successfully implement new technological processes, support the work of the project. In a word, I do all those important everyday things that KingSlayer grew, developed and eventually became a leader in its gaming niche! And helps me in this matter is our CTO project - Huo Dongxu. |
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HUO DONGXU Hi, my name is Huo Dongxu (Ho Dongxu), and I'm the main developer, CTO and the inspirer of the innovative game blocking project Kingslayer. Our game is not like millions of others. We not only please gamers, but also give a good earning for cool gamepads, virtual reality glasses and other irreplaceable attributes of a modern player. My experience in the sphere of game industry is inextricably linked with the blockbuster. I am responsible for the technological development of the company. Our path was thorny, I constantly improved - developed the architecture of the project. I built a great team with which I implement the KingSlayer crypto project. For almost three years I have been the undisputed leader of developers at Beijing Aite Tianxia Network Technology Co., Ltd. I give the floor to our Head of Marketing - Kong Xiangjun. |
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KONG XIANGJUN In the block-project KingSlayer, I was not accidental. My extensive experience in managing the teams of marketers, setting tasks and achieving the planned results drew the attention of Wang Lei .. And after short negotiations we started a joint path to conquering the tops of the detachment. I have a number of successful cases, impressive results of conversion for a number of previously completed projects. Therefore, to work on Kingsleyom came with all responsibility. My task is strategic and tactical planning of project promotion, management of a team of specialists, mentoring and care not only for users, but also for the company's own staff. I would not have got much out of the plan, do not be near such a wonderful companion, like Ma Xiaohui. |
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JASON HUNG Jason is a serial entrepreneur and inventor in mobile technology, blockchain ecosystem, digital marketing, AI and ERP related business. He is the co-founder of Treascovery, Chidopi and TimeBox. And help on more than 30 ICO projects as advisor. He has more than 20 years proven track record on managing RD, IT, sales, consulting service with 9 technology related patents which using at more than 2000 Apps. He was also formal PeopleSoft and JDE solution head in Greater China. He is also an expert of ICOBench and International Blockchain Consulting Announcement Group. |
Roadmap
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September 2017
The Origin Of The Idea Of The King Slayer Blockchain Game. Concept Development. Selection Of The Project
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October 2017
Development Of The VGP (Virtual Game Platform)
Concept For Further Implementation In
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December 2017
Marketing Team Creation, Development Of The Marketing Strategy For The Sale Of Tokens For The Further Implementation Of The Project
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March 2018
Release Of The Beta Version Of The King Slayer Game
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June 2018
Transferring Of The Game To Developers From China For Implementation Blockchain Into The Game
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August 2018
Changing The Team Of Promotion The Project
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September 2018
Listing Of KGS On The Trading Platform Exrates To Conduct Crowdsale
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October 2018
Preliminary Rounds Of The Sale KGS Tokens
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December 2018
The Main Sales Of KGS Tokens
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February 2019
Development Of Mobile And Web-Version Of A Wallet For KGS Storage. Detection And Correction Of Bugs In King Slayer. Creation Of API For Connection Of Mining Options In The Game
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March 2019
Launch Of Marketing Campaign For King Slayer Promotion
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April 2019
Launch Of The Beta Version Of The Virtual Game Platform
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May 2019
Collection Of Feedback, Drawbacks Detection, Bugs Correction
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July 2019
Start Of Negotiations With Third-Party Gaming Applications To Integrate KGS
White Paper
Investment Info | |
Accepting | BTC, ETH |
Token Info | |
Country | China |
Hardcap | $25,000,000 |
Softcap | $3,000,000 |
Token | KGS |
Platform | Ethereum |
Type | ERC20 |
Token Price | 1 KGS = $0.1 |
Token Count | 500,000,000 |
Schedule | |
Pre-Sale Start Date | 2018-October-20 |
Pre-Sale End Date | 2018-December-09 |
Crowd Sale Start Date | 2018-December-10 |
Crowd Sale End Date | 2019-January-10 |
King Slayer- Mobile MMORPG Game with Blockchain-Economy(KGS)
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