KingSlayer is a mobile MMORPG based on ETH blockchain. Mining inside the game, consisting of battles based on smart contracts together with well-thought plot will attract hundreds millions of users!
Why King Slayer will become popular
Market
Growing revenues of the gaming industry:
By 2020, the game industry market will grow to $128.5 billion
Fast-growing mobile games market
Revenues in 2017 - $46.1 billion, or 42% of the entire gaming market. At the same time, 54% of the population do not have smartphones
Cryptocurrency popularity
The total number of issued cryptocurrencies: 2,170 . The total market capitalization is $215 billion.
Blockchain
Blockchain-economy embedded in gaming processes
Mining directly in the game. PvP battles based on smart contracts. Decentralized exchange of game items.
Security
It’s impossible forge or replace the information fixed in the blockchain. Therefore, nobody can cheat in the game
Trading
Earn KGS in the game, that can be directly transferred to the exchange and can be sold for Bitcoin or Ethereum
Gaming
120-story storyline
The most well-thought mobile world of fantasy ever created
It took us 3 years to create a game
We thought through all the game processes so that we were interested ourselves in playing it
And this is only the start
The next stage in the development of Virtual Game Coin will be the creation of the Virtual Game Platform for the implementation of the blockchain-economy in other virtual games
Team
Roadmap
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September 2017
The Origin Of The Idea Of The King Slayer Blockchain Game. Concept Development. Selection Of The Project
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October 2017
Development Of The VGP (Virtual Game Platform)
Concept For Further Implementation In
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December 2017
Marketing Team Creation, Development Of The Marketing Strategy For The Sale Of Tokens For The Further Implementation Of The Project
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March 2018
Release Of The Beta Version Of The King Slayer Game
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June 2018
Transferring Of The Game To Developers From China For Implementation Blockchain Into The Game
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August 2018
Changing The Team Of Promotion The Project
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September 2018
Listing Of KGS On The Trading Platform Exrates To Conduct Crowdsale
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October 2018
Preliminary Rounds Of The Sale KGS Tokens
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December 2018
The Main Sales Of KGS Tokens
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February 2019
Development Of Mobile And Web-Version Of A Wallet For KGS Storage. Detection And Correction Of Bugs In King Slayer. Creation Of API For Connection Of Mining Options In The Game
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March 2019
Launch Of Marketing Campaign For King Slayer Promotion
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April 2019
Launch Of The Beta Version Of The Virtual Game Platform
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May 2019
Collection Of Feedback, Drawbacks Detection, Bugs Correction
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July 2019
Start Of Negotiations With Third-Party Gaming Applications To Integrate KGS
White Paper
Investment Info | |
Accepting | BTC, ETH |
Token Info | |
Country | China |
Hardcap | $25,000,000 |
Softcap | $3,000,000 |
Token | KGS |
Platform | Ethereum |
Type | ERC20 |
Token Price | 1 KGS = $0.1 |
Token Count | 500,000,000 |
Schedule | |
Pre-Sale Start Date | 2018-October-20 |
Pre-Sale End Date | 2018-December-09 |
Crowd Sale Start Date | 2018-December-10 |
Crowd Sale End Date | 2019-January-10 |
King Slayer- Mobile MMORPG Game with Blockchain-Economy(KGS)
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